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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Gaile on HoM - Page 8 - Guild Wars Forums - GW Guru
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Old Aug 24, 2007, 03:23 AM // 03:23   #141
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Quote:
Originally Posted by Neo Nugget
Well gaile, i think what most people seem to be bothered by is the minipet thing. 1 per character is kinda restrictive.Don't you agree on that at least?

This is kinda why i liked to work on account titles. I dont like working on 1 title on 1 character only for it to be displayed on him alone. I like being able to look at all of the things i do, not just what i did on a particular character.
I'm not sure if I posted it here, but the instant I heard about this, I suggestedto James that we add an NPC similar to the hat collector that would allow pets to be shared across characters. I am firmly in your camp on that one.

And no, I'm not willfully misunderstanding, or trying to ascribe ignorance or greed to any of you. I was in the game for a couple of hours today. I'm on multiple forums even now. And I assure you, at least some people do want the "I earned it once, all my characters should get credit" approach. (And one did suggest the "points added" concept to me today, so I shall cheerfully and rightfully reject the strawman comment because it's both misplaced and unfair.)

It's refreshing to see that most don't agree with the "Give me everything on everybody" concept.

And I fully understand that a single monument, visitable by all characters, is what you're seeking! May I suggest that you visit the HoM in about four hours? I believe you'll see a little better how it works, and I'm ready to answer your questions and relay your concerns after you have had a chance to make a more-personal appraisal of things.
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Old Aug 24, 2007, 03:24 AM // 03:24   #142
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Originally Posted by AlienFromBeyond
You'd have to make it so LDoA can't get it either, or you still have an imbalance. But yeah, this is probably the worst part, especially with a character-specific HoM. Way to screw over old and established characters .
Just realized, the other way to fix this is make it so that the LDoA and Survivor titles do nothing in GW2 other than something to show off.
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Old Aug 24, 2007, 03:24 AM // 03:24   #143
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Quote:
Originally Posted by Gaile Gray
How are you "throwing away" a title simply because you cannot multiply it by the number of characters you have?

Let's speculate that it works like this:
You got X.
You can give X to one character, the "descendent" of the character that got X in the first place.

Instead, some seem to say:
I got X.
I want every character I make in the future to have whatever reward X brings in GW2.
I only earned it once, but the Hall of Monuments should be a copier of credentials, giving me what I earned on one char to multiple chars.

I know not all of you are saying this. But I fear that some are, and it just doesn't make sense to me.
Example: All my characters are brothers. My character in GW 2 is a son. he inherits everything.

Now, if he inherits everything, there is nothing else for anyone else to inherit.

At least that's how I've understood it thus far.

And I want my entire familly of characters to bequeath all the items on the firstborn, so to speak.

And yes, the minipet idea roxxors.

But I'd have to see what LDoA and Legendary survivor does in GW 2 to know if I wanted to make an LDoA or Legendary survivor char.

Last edited by Retribution X; Aug 24, 2007 at 03:26 AM // 03:26..
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Old Aug 24, 2007, 03:24 AM // 03:24   #144
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Originally Posted by ChaoticCoyote
ANet designed the HoM as a way of bequeathing an inheritence.

Most people who are upset want the HoM to be a big shiny e-peen. Where they can worship themselves, apparently.
You couldn't be more wrong. Heck, you've shot miles past just 'wrong' right into 'delusional'. They did design it to be a big shiny e-penis. Because if they'd just care about passing on aspects of characters, they wouldn't even have to add anything at all to Guild Wars. They could just add a simple and austere popup to GW2's character creating process, to allow us to pick a GW character for an ancestor.
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Old Aug 24, 2007, 03:27 AM // 03:27   #145
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Originally Posted by Gaile Gray
How are you "throwing away" a title simply because you cannot multiply it by the number of characters you have?

Let's speculate that it works like this:
You got X.
You can give X to one character, the "descendent" of the character that got X in the first place.

Instead, some seem to say:
I got X.
I want every character I make in the future to have whatever reward X brings in GW2.
I only earned it once, but the Hall of Monuments should be a copier of credentials, giving me what I earned on one char to multiple chars.

I know not all of you are saying this. But I fear that some are, and it just doesn't make sense to me.
This is the quandary for people like me (I can't be the only one!); our favorite character is not the one that was around when either a certain title, or all titles, were around. Example:

When the Wisdom title came about, I checked all of my characters after a few weeks to see how many ID'd items each had. The logical choice would be to pick the one who had the most IDs to go for the title, right? So, I picked the Ranger to be the person with the ID title.

Later on, I bought another character slot, and made an Assassin. As it turned out, I liked the Assassin more than the Ranger, but my Ranger has been around since the beta weekend before Prophecies. So, I concentrated on Lightbringer, Protector of Tyria/Cantha/Elona, etc, with my Assassin.

Now, what people are upset about is that if they had played only 1 character the whole time, then we'd have all the titles on that 1 character to pass on. (I'm assuming that's how it will work?)

The people who play multiple characters equally see this as being punished for not playing a single character. It would not be fun to go back and start from scratch....especially for people who maxed out Treasure Hunter or Wisdom.

And no, I do not think each and every character we make in GW2 should have every single title/ability we put into the HoM. But, we should be able to pick and choose a limited number of abilities, amongst all that we earned. As GW2 happens hundreds of years after EOTN (correct?), you can always assume a descendant of Character A had children with a descendant of Character B, so your GW2 character could have inherited some "traits" of one family, and some from another.
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Old Aug 24, 2007, 03:27 AM // 03:27   #146
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Originally Posted by Gaile Gray
And I fully understand that a single monument, visitable by all characters, is what you're seeking! May I suggest that you visit the HoM in about four hours? I believe you'll see a little better how it works, and I'm ready to answer your questions and relay your concerns after you have had a chance to make a more-personal appraisal of things.
Well stated Gaile. Let's wait and see what we have, and if it needs tweaking, we'll all figure it out later, together. Hopefully, everyone will be pleased with the final result.
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Old Aug 24, 2007, 03:30 AM // 03:30   #147
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Originally Posted by Gli
You couldn't be more wrong. Heck, you've shot miles past just 'wrong' right into 'delusional'. They did design it to be a big shiny e-penis. Because if they'd just care about passing on aspects of characters, they wouldn't even have to add anything at all to Guild Wars. They could just add a simple and austere popup to GW2's character creating process, to allow us to pick a GW character for an ancestor.
Exactly!! I want to go into my HoM and see all that I have accomplished. As Gli stated.. if the only purpose of the HoM was to transfer heritage.. then there would be no point of designing a Hall with statues decoration etc etc... no point to make something pretty.
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Old Aug 24, 2007, 03:31 AM // 03:31   #148
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Originally Posted by Gaile Gray
I'm not sure if I posted it here, but the instant I heard about this, I suggestedto James that we add an NPC similar to the hat collector that would allow pets to be shared across characters. I am firmly in your camp on that one.

And no, I'm not willfully misunderstanding, or trying to ascribe ignorance or greed to any of you. I was in the game for a couple of hours today. I'm on multiple forums even now. And I assure you, at least some people do want the "I earned it once, all my characters should get credit" approach. (And one did suggest the "points added" concept to me today, so I shall cheerfully and rightfully reject the strawman comment because it's both misplaced and unfair.)

It's refreshing to see that most don't agree with the "Give me everything on everybody" concept.

And I fully understand that a single monument, visitable by all characters, is what you're seeking! May I suggest that you visit the HoM in about four hours? I believe you'll see a little better how it works, and I'm ready to answer your questions and relay your concerns after you have had a chance to make a more-personal appraisal of things.
Yeah im gonna check it out in the morn to see how it works.

I perfer to get account titles.I kinda thought it was said that it would be account based a few weeks ago, at least thats the impression i got from the video.
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Old Aug 24, 2007, 03:31 AM // 03:31   #149
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Gaile Gray -
The question I'm trying to get my head around is: If 100% Elona gets you a lollipop, and 100% Tyria gets you bubblegum, would you expect every character in Guild Wars 2 to have both gum and sucker?
Yes because I the player have earned it either by multiple characters or single character I the player has earned it. This will be a monument to "my" characters as Anet had previously implied.

Furthermore I do not intend to keep the names I have for all of my characters. For example: One of my characters is named Coca Lieem a Ritualist. I like the character but hate the name. I am not demanding that I change the name I am demanding her accomplishments be distributed to her descendants like what the HoM was meant for. What ANET marketed it for, if you go account name based that implies that only the accomplishments will descend to another character named Coca Lieem. I don't want that.

But It's only logical thats what ANET is going to do.
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Old Aug 24, 2007, 03:32 AM // 03:32   #150
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Originally Posted by Winterclaw
Better as it'll help some people with inventory problems, but it'll still mess up the market cause these things will still only be one use.
I don't want to derail the convo, but the miniatures were not principally designed with "market" in mind. Yes, there is a market. Yes, we care about that and we take care to protect it. But if we mess with the market, that's less critical, I believe, than messing with people's enjoyment of an element that, for some, is a very important part of the game.

So I'd say "maintaining people's enjoyment of minis" is higher in importance than "maintaining the marketability of said item"

But I'm not the one who decides, so your points are well taken.
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Old Aug 24, 2007, 03:33 AM // 03:33   #151
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If you get Guardian Title 3 times, you get to use it 3 times in the HoMs tied to those chars. Simple?

A person cant get paid twice for doing the same job once.

If you have a mini-pet and you use it once, thats it. As much as this seems unfair, and hard, it logically follows.

1 cannot become 10.

Titles unlocked by a character are tied to that character already.



Gaile: My question is....can 1 character in GW2 inherit from multiple characters?

Ranger - Guardian of Tyria
Monk - Treasure seeker / Wisdom
Warrior - Cartographer

-> Descendant gets benefits from those 3.

Is this possible?
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Old Aug 24, 2007, 03:35 AM // 03:35   #152
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Originally Posted by Onarik Amrak
Well, we're making progress. That's got to be a good thing...
So, maybe want to take back the insult? Like a nice person??

Some I don't even read any more, but I think you're salvageable.

Quote:
Originally Posted by lyra_song
If you get Guardian Title 3 times, you get to use it 3 times in the HoMs tied to those chars. Simple?

A person cant get paid twice for doing the same job once.

If you have a mini-pet and you use it once, thats it. As much as this seems unfair, and hard, it logically follows.

1 cannot become 10.

Titles unlocked by a character are tied to that character already.



Gaile: My question is....can 1 character in GW2 inherit from multiple characters?

Ranger - Guardian of Tyria
Monk - Treasure seeker / Wisdom
Warrior - Cartographer

-> Descendant gets benefits from those 3.

Is this possible?
A menu from which you build a new char? Wow, LS, I don't know. That's not the way I understand it -- I think it's more direct lineage. But please give me time to ask, and that won't be until after PAX, to be honest. I have more 16-hour days ahead of me, but I'll hope to be able to delve into more details next week, ok?
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Last edited by Gaile Gray; Aug 24, 2007 at 03:37 AM // 03:37..
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Old Aug 24, 2007, 03:37 AM // 03:37   #153
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I suggestedto James that we add an NPC similar to the hat collector that would allow pets to be shared across characters. I am firmly in your camp on that one.
Titles I understand but pets, I like to have my pets with me on all my toons..like others have said collector pets are account based but id want to give them to a single account if the hall works as stated. please help us get that PET Kennel NPC
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Old Aug 24, 2007, 03:38 AM // 03:38   #154
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Don't get too stressed gaile, I know it's probably hell for you right now from this weekend, and also closing in on GWEN sales, which determines wether you have a job or not..

But some of us still love you

Now if only you'd answer my pms.. xD
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Old Aug 24, 2007, 03:38 AM // 03:38   #155
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Originally Posted by Gaile Gray
So, maybe want to take back the insult? Like a nice person??

Some I don't even read any more, but I think you're salvageable.
Yeah. I had to start taking anti-depressants when reading GwG.

But anyway, I'm just happy they're doing something really. they don't HAVE to do anything.
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Old Aug 24, 2007, 03:38 AM // 03:38   #156
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Hey Gaile also....are normal pets in there?

I mean...if you have a spider/phoenix/blackmoa thats kind of a prestige pet?
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Old Aug 24, 2007, 03:39 AM // 03:39   #157
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Originally Posted by Gaile Gray
And I fully understand that a single monument, visitable by all characters, is what you're seeking!
... And I will be adding it to the CR report for this week?
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Old Aug 24, 2007, 03:39 AM // 03:39   #158
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Originally Posted by lyra_song
If you have a mini-pet and you use it once, thats it. As much as this seems unfair, and hard, it logically follows.
OK, wait, how is that logical at all? The minipet is essentially a toy. It can be freely traded and "played with" by anyone, anytime. The only reason for customization of any kind is to have a restriction so that it cannot be traded about and "shown" by all friends and guildies, passed around like a cheap harlot.

That's the only reason. I can understand that reasoning completely. So, the best solution would be to lock it to the account, so it can't be passed around except to your small family of characters. They would be the physical item version of all those account-wide titles that the same family shares (for some reason).
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Old Aug 24, 2007, 03:46 AM // 03:46   #159
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Originally Posted by Achilles Antony
Well stated Gaile. Let's wait and see what we have, and if it needs tweaking, we'll all figure it out later, together. Hopefully, everyone will be pleased with the final result.
True. I do hope it CAN be tweaked without too much damage. And that whatever solution is well-discussed with the GW community before GW2 comes out.

I, for one, am highly partial to the "points" solution (#1). I just think each achievement or unlock in GW should be converted to a certain amount of "heritage points" (and pooled together in an account-based HoM) which could be redeemed for heritages in GW2.

Another option (#2) would be the heritage "badges" or "deeds", which would be specific to each achievement or unlock, and which would be pooled in the HoM, and be redeemed for a heritage specific to that one badge.

From what I understand, however, the current plan (#3) is that each GW char will have an individual HoM which will be passed on to an individual GW2 char.

But what if people who played 10 characters in GW decide to play just 2 or 3 in GW2 (especially since Anet is considering leaving the levels uncapped - yet another dis-incentive to playing multiple chars!)? We may not be able to pass on the heritage of 8 of our chars! Besides, the idea that each char has to relate "by lineage" to one single char in GW is kind of strange, since in GW all chars are humans, while in GW2 they will be from several different races...


Quote:
Gaile: My question is....can 1 character in GW2 inherit from multiple characters?

Ranger - Guardian of Tyria
Monk - Treasure seeker / Wisdom
Warrior - Cartographer
That's the idea. A menu at char creation, or even after that (player discovers the HoM at some point during the campaign, and discovers some old deeds he never knew existed). Corresponds exactly to solution #2 I pointed above.

Last edited by Solar_Takfar; Aug 24, 2007 at 03:53 AM // 03:53..
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Old Aug 24, 2007, 03:48 AM // 03:48   #160
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Quote:
Originally Posted by Gaile Gray
I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?
My current gw1 characters form a spiritual family, i would expect my gw2 characters to form a similar family..

My parents both gave their genes to me... and my brother too!

Quote:
Originally Posted by Gaile Gray
When I get most titles on my GW character, I get the title on... my GW character. Not all my chars; just one.

So why would you expect that it would be merged, and that every char you make in the next game would benefit from what perhaps 6 or 8 or even more characters acquired in the current generation?
What benefits? All we know is that those unlocks are artificial without any in game advantage over people whose first Anet product will be gw2..

Quote:
Originally Posted by Gaile Gray
Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?
Maybe you could care to elaborate, what we are supposed to get for the monuments in gw2?
I expected stuff like the current preorder weapons or some funny hat..
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